BRITISH UNIVERSITIES KARTING CHAMPIONSHIP 2012
RULES AND REGULATIONS
1
Championship
1.1
Overview
The 2012
championship will consist of 2 Qualifier race days termed the ÒQualifiersÓ
followed by 9 further rounds spread over 5 race days termed the ÒNational ChampionshipÓ.
For teams that do not qualify for the National Championship, there are 2 extra
race days termed the ÒRookie ChampionshipÓ.
The
top 52 teams from the qualifiers will qualify for the National Championship.
All other teams that do not qualify will instead be eligible to race in the
Rookie Championship.
The
results from the Qualifiers will count as one round towards the National
Championship results. However the results from the Qualifiers will not count
towards the Rookie Championship results.
In addition there are several test days for drivers to
familiarise themselves with the performance of the karts.
The Qualifier race days will consist of:
- 4 x Sprint Races followed
by
- 2 x 1hr Endurance Races
The first 4 race days of the National Championship will
consist of:
- Sprint Race Format in
the morning
- Endurance Race Format in
the afternoon
The final race day of the National Championship will consist
of:
- Sprint Race Format in
the morning
The two race days of the Rookie Championship will consist
of:
1.2
Signing On / Late Arrivals
1.2.1
All race days unless indicated otherwise will
start at 7.30am.
The briefing unless indicated otherwise will
start at 8.45am.
1.2.2
Teams that are not present and FULLY SIGNED ON in
their entirety at the start of briefing (8.45am) may be refused entry into the
race day. No refund will be given.
Teams should ensure that they should have
enough time spare to deal with potential traffic problems. Teams should
therefore aim to arrive at 7.30 at the very latest.
2
Eligibility
2.1
Team Constitution
2.1.1
Teams must be made up of 4 drivers only, except
for Test Days where less than 4 drivers are allowed.
2.1.2
Drivers must only compete for one team at each race
day except as defined in rule 2.5.
2.2
University Status
2.2.1
All drivers for each university team must be
current students at that university.
2.2.2
Union cards will be checked at every race day to
verify university status.
2.2.3
Those who cannot prove their university status
will be refused entry into the event. No refund will be given, and the team may
not be eligible for points if it canÕt find a suitable replacement driver from
their university. See Rule 2.5.
2.3.1
Drivers will only be allowed to race in one of
the race events in the National Championship or Rookie Championship if they
have:
- Raced or Tested in the
BUKC between 2002 and 2011 or
- Tested at a BUKC 2012
Test Day or
- Raced or Tested a Club100
event between 2006 and 2012.
2.3.2
3T Racing Limited maintains a database of all
entrants from the BUKC between 2002 and 2012 and has access to Club100Õs
database.
If a member's name is not on one of
these databases and they have not attended a Test Day of the BUKC 2012 then
they will not be allowed to race in The Championship and no refund will be
given.
2.4
Minimum Weight
2.4.1
All male drivers must weigh at least 75kg with
all of their karting gear on.
2.4.2
All female drivers must weigh at least 70kg with
all of their karting gear on.
2.4.3
Competitors who fail to reach the minimum weight
threshold can use up to 16kg of lead ballast which must be securely fastened to
the specific weight posts on the Club100 karts, and / or use lead flashing
attached securely to a seat insert. For more information contact 3T Racing.
2.4.4
Weight inspections can be carried out at any
time.
2.4.5
Failing to meet the minimum weight threshold
during a weight inspection will result in disqualification of that driver from
that race.
2.4.6
A DNF will be recorded in this situation and no
points will be awarded to the team.
2.5.1
If a team cannot achieve its target of 4
drivers, then 3T Racing must be informed before the briefing.
2.5.2
3T Racing will attempt to find a reserve driver
from another university (or otherwise) who is willing to drive for the team as
long as the reserve driver satisfies the requirements set out in Rule 2.3.
2.5.3
The reserve driver will be regarded as Not Eligible
for Points.
2.5.4
If the reserve driver is from the same
university and is racing in another team then the reserve driver must race in
the reserve team after he / she has raced in his / her normal team.
2.5.5
If 3T Racing cannot find a reserve driver then
the team may race with less than 4 drivers but the driver(s) that race in more
races than the Format Specific rules allow (see 3.2
and 4.2)
will be regarded as Not Eligible for Points for the extra races that they race
in.
For
example if a team only has 3 drivers and one of the drivers race in two Sprint-Races
instead of one, then he/she will Not be Eligible for Points for one of the two
races.
2.5.6
Teams who have a driver that is Not Eligible for
Points will not be awarded any points for any races that the driver who is Not
Eligible for points races in.
2.6
Non University Teams
2.6.1
Teams consisting of entirely non-university
members may also race in the championship at the discretion of the 3T Racing.
2.6.2
Such teams will not be eligible to receive any
Championship points.
3
Sprint Race Format
3.1
Overview
3.1.1
To take the form of six 25 minute races known as
Sprint-Races.
3.1.2
Each team may only race in four of the six Sprint-Races.
3.1.3
No driver changes are allowed during any Sprint-Race.
3.1.4
Points are added up from each race to determine
the finishing positions of the team for that Round.
3.2.1
No driver changes are allowed during a Sprint-Race.
3.2.2
Refuelling is not required during a Sprint-Race.
3.2.3
Each driver of a team may only compete in one Sprint-Race
unless their team consists of less than 4 drivers as defined by rule 2.5.
3.3.1
A grid generator program, that is available for
inspection on request, determines grid positions for the Sprint-Race Format.
3.3.2
The program is designed to give each team the
same grid position on average over 4 races as every other team.
3.4
Points Allocation
3.4.1
Points will be awarded per Sprint-Race in the
exact same way described by Rule 6.
These points shall be known as Sprint-Race Points.
3.4.2
The finishing positions for a Sprint-Race Format
Round will be worked out according to the accumulative total of the points
allocated to the teamÕs best 3 Sprint-Race results.
3.4.3
In the event of a tie on Sprint-Race Points
between teams at the end of the Sprint-Race Format Round, the higher placed
team shall be the team with the most first places among their best 3 Sprint-Race
results. If the teams are still tied, we go to second places of their best 3 Sprint-Races,
and so on until a result is achieved. In the unlikely event of a tie at this
point, the team with the fastest lap taken from all the lap-times of the 4 Sprint-Races
will be the winner.
The reason why the result of the dropped race is not counted in a tie
situation is because the aim of dropping a race is to account for bad luck /
crash damage / poor kart. If a poor result was caused because of one of these
factors then it wouldnÕt be appropriate to use that result in a tie situation.
Instead the best lap from that dropped race can be used as well as the best
laps from the other 3 races to work out which team should be placed higher.
3.4.4
Championship points for the Sprint Format
Round(s) will be awarded as described in Rule 6.
4
Endurance Race FORMAT
4.1
Overview
4.1.1
To take the form of three one hour races known
as Endurance Races.
4.1.2
Each team may only race in two of the three Endurance
Races.
4.1.3
Teams are split in to two teams of two (known as
a Pair) and each team must declare which drivers will be racing in each Endurance
Race at sign on time.
4.1.4
Points are added up from each race to determine
the finishing positions of the team for that Round.
4.2.1
Only two of the four drivers in a team may race
in a single Endurance Race.
This group of two will be known as a
Pair.
4.2.2
2 stops must be made in each Endurance Race.
Both stops must be fuel stops.
Driver changes can also be made at either fuel
stop.
A driver change must be made during one of the
fuel stops.
Fuel stops must only be made during
specific times. See Rule 4.2.3
The pit-lane will be open / closed
during the following times:
0 – 5 mins: CLOSED
5 – 25mins: OPEN
25 – 35mins: CLOSED
35 – 55mins: OPEN
55 – 60mins: CLOSED
One fuel stop must be made in each pit-lane
OPEN period.
Teams that come into the pit-lane to
refuel when the pit-lane is not open will be forced to rejoin the circuit
without being allowed to do their fuel-stop.
Teams that do not complete both
fuel-stops by the end of the last pit-lane OPEN period will be forced to make a
30-second stop-go penalty. Failure to take the 30 second stop-go penalty will
result in a lap deduction from the final race results.
A driver may however bring the kart
in if it is suffering from crash damage or to retire.
4.2.4
Drivers must not have any body part in the seat
of the kart until the fuel nozzle is completely out of the fuel tank. Club100
reserve the right to tell drivers to step out of the kart until refuelling is
finished and the nozzle is out of the fuel tank.
4.2.5
Each driver may only race in one Endurance Race
only unless their team consists of less than 4 drivers as defined by rule 2.5.
4.3
Grid Positions
4.3.1
A grid generator program, that is available for
inspection on request, determines grid positions for the Endurance-Race Format.
4.3.2
The program is designed to give each team the
same grid position on average over 2 races as every other team.
4.4
Points Allocation
4.4.1
Points will be awarded per Endurance Race in the
exact same way described by Rule 6.
These points shall be known as Endurance Race Points.
4.4.2
The finishing positions for an Endurance Format
Round will be worked out according to the accumulative total of the points
allocated to the team for both Endurance Races. In the event of a tie on Endurance
Race Points between teams at the end of the Endurance Format Round, the higher
placed team shall be the team with the most first places in the two Endurance
Races. If the teams are still tied, we go to second places of the two Endurance
Races and so on until a result is achieved. In the unlikely event of a tie at
this point, the team with the fastest lap taken from both Endurance Races will
be the winner.
4.4.3
Championship points for the Endurance Format
Round(s) will be awarded as described in Rule 6.
5
Qualifying Race Day Format
5.1
Overview
5.1.1
To take the form of four 25 minute Sprint-Races
and two 1 hour Endurance Races. Together they shall be known as Qualifying
Races.
5.1.2
Points are added up from each teamÕs best 5
Qualifying Race results to determine the finishing positions of the team for
the day.
5.1.3
There will be one qualifying race day for
universities based in the North of the UK (the Northern Region) and one
qualifying race day for universities based in the South of the UK (the Southern
Region)
The divide between North / South
will be determined by 3T Racing.
5.1.4
The top 52 teams from the qualifiers will
qualify through to the UK Championship. The number of teams qualifying in each
region will be proportional to the number of teams entered into each regional
qualifier. The final number qualifying from each region will be confirmed on
the day of the qualifiers.
5.2
Format Specific Rules
5.2.1
The format specific rules for the Sprint-Races
will be exactly as the format specific rules defined by rule 3.2.
5.2.2
The format specific rules for 2-Man Relay races
will be exactly the same as the format specific rules defined by rule 4.2
5.3
Qualifying/Grid Positions
5.3.1
A grid generator program will determine the grid
positions for the six races constituting the qualifying race day.
5.3.2
The program is designed to give each team the
same grid position on average over the 6 races as every other team.
5.4
Points Allocation
5.4.1
Points will be awarded per Qualifying Race in the
exact same way described by Rule 6.
These points shall be known as Qualifying-Race Points.
5.4.2
The finishing positions for a Qualifying Race
Day will be worked out according to the accumulative total of the points
allocated to the teamÕs best 5 Qualifying Race results.
5.4.3
In the event of a tie on Qualifying-Race Points
between teams at the end of the Qualifying Race Day, the higher placed team
shall be the team with the most first places among their best 5 Qualifying-Race
results. If the teams are still tied, we go to second places of their best 5 Qualifying-Races,
and so on until a result is achieved. In the unlikely event of a tie at this
point, the team with the fastest lap taken from all the lap-times of the 6 Qualifying-Races
will be the winner.
The reason why the result of the dropped race is not counted in a tie
situation is because the aim of dropping a race is to account for bad luck /
crash damage / poor kart. If a poor result was caused because of one of these
factors then it wouldnÕt be appropriate to use that result in a tie situation.
Instead the best lap from that dropped race can be used as well as the best
laps from the other 5 races to work out which team should be placed higher.
Points will be awarded per Round and per Race as follows:
|
Position
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
8th
|
9th
|
10th
|
|
Points
|
60
|
59
|
58
|
57
|
56
|
55
|
54
|
53
|
52
|
51
|
|
Position
|
11th
|
12th
|
13th
|
14th
|
15th
|
16th
|
17th
|
18th
|
19th
|
20th
|
|
Points
|
50
|
49
|
48
|
47
|
46
|
45
|
44
|
43
|
42
|
41
|
|
Position
|
21st
|
22nd
|
23rd
|
24th
|
25th
|
26th
|
27th
|
28th
|
29th
|
30th
|
|
Points
|
40
|
39
|
38
|
37
|
36
|
35
|
34
|
33
|
32
|
31
|
|
Position
|
31st
|
32nd
|
33rd
|
34th
|
35th
|
36th
|
37th
|
38th
|
39th
|
40th
|
|
Points
|
30
|
29
|
28
|
27
|
26
|
25
|
24
|
23
|
22
|
21
|
|
Position
|
41st
|
42nd
|
43rd
|
44th
|
45th
|
46th
|
47th
|
48th
|
49th
|
50th
|
|
Points
|
20
|
19
|
18
|
17
|
16
|
15
|
14
|
13
|
12
|
11
|
|
Position
|
51st
|
52nd
|
DNF
|
|
|
|
|
|
|
|
|
Points
|
10
|
9
|
0
|
|
|
|
|
|
|
|
7
RACE PROCEDURE
7.1
Before the race
7.1.1
The karts are randomly allocated. Teams may not
select their own karts.
7.1.2
Prior to each race, teams should check the
following items on the kart allocated to them in the pit lane:
- Fuel
- Tyres & Rims
- Plug Cap
- Exhaust & fittings
- All steering components
- Chain (for tension)
- Seat Stays
- Seat
- Nose Cone
- Side Pods
- Front and Rear Bumpers
- Brakes
- Accelerator and
associated cables.
7.1.3
Teams are reminded that they must help each other
to bump start the karts to get the race under way.
7.2
Practice
7.2.1
Practice will precede each Race in the first
round of a race day only and will be a minimum of 2 laps.
Rule 7.2.4
applies to kart changes during these practice laps.
If a driver makes the change after
the chequered flag that marks the end of the practice laps, then they will not
be allowed to re-test their kart. They will have to join the pack and then pick
up the grid position without re-testing their kart.
Once competitors receive the
chequered flag they should form up behind the Pace Kart that will then be on
the circuit.
Competitors should then take up their
correct grid positions during the subsequent rolling up laps.
7.2.2
Once a team starts the race, it will be assumed
that they are satisfied with the performance of their kart.
7.2.3
Karts are hand built therefore each and every
kart will be different. Drivers should explore the handling capabilities of
their kart during practice.
7.3
Rolling Up / Grid Formation
7.3.1
Grid formation for each race will be 2 by 2.
7.3.2
It is the responsibility of every driver to
start in his or her correct grid position. Drivers who are out of place and
higher up on their side of the grid than they should be and who do not make every
effort to signal to other drivers to pass will be penalised by means of a black
flag after the race starts. All drivers who are out of position should raise a
hand as high as possible to signal to the Starter that they are out of
position.
7.3.3
Drivers must always follow the path of the
leading pace kart unless directed otherwise by Club100. Any driver who breaks
away from the path of the pace kart, such as cutting through a cut through in
an effort to get some free space to warm up the kart will be penalised by means
of a black flag after the race starts.
7.3.4
If a driver spins during rolling up laps, the
Starter may start the race without them.
7.3.5
Drivers in trouble should also raise a hand and
return to the pits as soon as possible. Furthermore, following drivers may
overtake competitors obviously in trouble i.e. significantly not keeping up
with the pack.
7.3.6
The pole-man will control the pace as the pack
approaches the start line.
7.3.7
No other driver may overtake the pole man before
the start line.
7.3.8
Any driver jumping the start will be
black-flagged.
7.4
Spinning off / Stalling
7.4.1
If a driver spins and stalls, they must move the
kart to a safe position off the racing line and await a pusher kart.
7.4.2
Drivers are not allowed to push start
themselves. If they do they and their team will be disqualified from the Round
and awarded no points.
7.4.3
Competitors must accept the safety of the pusher
kart drivers is of paramount importance; therefore, they are at liberty to
refuse to start a kart in a dangerous position.
7.5
Kart Malfunction
7.5.1
During the race, teams suffering the following
circumstances will be allocated another kart if there is one available:
- Engine seizure
- Complete ignition unit
failure
- Complete carburettor
failure,
- Complete brake failure
(unless sustained by driver error)
- Complete failure of a
major mechanical component (unless sustained by driver error)
7.5.2
No replacement kart will be immediately
allocated to a team that becomes involved in any accident, either sole or
multiple, that renders the kart broken. See Rule 7.7.
7.6
Race Finish
7.6.1
To be classed as a finisher, the kart must cross
the line with the driver correctly seated, and the engine providing the motive
power.
7.6.2
After the chequered flag has fallen and the
driver has passed the finishing line, the driver must slow down and continue
round the track back to the pits as if under Yellow Flag conditions.
7.7.1
During the race, if a team sustains obvious
crash damage they will have to wait for it to be repaired.
7.7.2
If however, it is not repaired within 10
minutes, another kart will be allocated to that team.
7.7.3
Please Note: If a kart has obvious crash damage
the above rule will apply regardless of fault or blame.
7.7.4
If the kart cannot be repaired before the end of
the race then another kart will be provided.
7.7.5
If the driver does not complete the race a DNF
will be awarded.
8
FLAGS
8.1.1
The following flags must be adhered to whilst on
the circuit:
Union/Lights - Race starts
Red - Race stopped, slow down and be prepared to stop on any section of
the circuit where directed. The pitlane will remain closed until the race has
been green-flagged once the incident has been cleared.
Yellow - Obstacle ahead, caution advised & no overtaking allowed
until the obstacle has been passed. See Rule 8.2.
Red/Yellow striped - Caution, slippery surface ahead
Black/White diagonal - Driver warning for contact, kerbing etc.
Black - Driver excluded / Stop Go penalty, return to pits
Black/Orange circle - Mechanical failure, return to pits
Blue - Give way to competitors behind, you are being lapped
Chequered - End of race or practice, return to pit or get into your grid
position behind the Pace Kart, respectively.
8.2.1
A driver should not overtake between the point
of the track adjacent to a yellow flag and the incident for which the yellow
flag is being waved.
8.2.2
During this time the driver should ease off the
throttle but must not slow down so much that the kart stalls and becomes an
obstacle itself.
8.2.3
It is advisable, but not essential, unless directed
so by Club100, that each driver should acknowledge the yellow flag by raising
his/her hand in the air.
8.2.4
All other drivers should treat the raised hand
in the same way as a yellow flag and hence should not overtake.
8.2.5
Should a driver overtake on yellow flags, except
to avoid stalling the engine, and realise the mistake, it is permissible for
this driver to decelerate and signal for the other driver to re-pass.
8.2.6
It is incumbent on the other driver to re-take
his position immediately, or the first driver is at liberty to carry on racing
without penalty.
8.2.7
It must be noted that common sense should be
exercised by all drivers; for example a driver should slow down a safe distance
before an incident if the yellow flag is situated in close proximity to the incident.
8.2.8
Drivers that fail to act with common sense and a
decent regard for safety will be warned, then, should he/she continue to drive
irresponsibly, will be black flagged.
8.2.9
Penalties, specified by Club100, will be given
to drivers who ignore these signals.
9
GENERAL
9.1
Competing in the BUKC
9.1.1
No member of any team shall be allowed to drive
any kart round any part of the track on the day of the round for which it is
being used for the British University Karting Championship prior to the BUKC
briefing-of-the-day actually commencing.
9.1.2
Each driver must complete at least one lap of
the circuit, though this maybe a lap which comprises of leaving the pits and
re-entering at the earliest opportunity.
9.2
Penalties / Safety
9.2.1
Carburettor adjustment is strictly prohibited
and considered a serious offence.
Any team caught adjusting the carburettor,
for whatever reason, will be disqualified from the rest of the day's racing
without appeal and no refund.
All points accumulated from races in
that round will be removed for that team, shifting every team below that
upwards by one place in each race. Please note this may affect the final round
score of other teams.
Any adjustment of the carb from any
person not related to that team will also penalise the team in the same way.
3T Racing and Club100 will accept
video evidence as proof of carburettor adjustment so long as it 100% certain
the video was recorded on the day and that it proves that a driver adjusted the
carburettor. Video footage will not be used for any other kind of evidence.
9.2.2
Any team caught adjusting the carburettor after
a race has finished, either on the track, or in the pit lane with the aim or
ruining the next driverÕs race will be disqualified from the whole
championship. No appeals, no refunds, no points.
Previous round results will stay the
same except that the offending team will be given 0 points. Other teams will
not be shifted up in the points table to take the disqualified teamÕs place.
9.2.3
Any team caught adjusting the carburettor more
than once in the championship will be disqualified from the rest of the
championship. No appeals, no refunds, no points.
9.2.4
Deliberate and excessive use of rumble strips /
kerbs is prohibited. Warnings will be issued thus: 1st Offence: Kerbing board
and/or 1st Warning Flag. 2nd Offence: 2nd Warning Flag or Black Flag 3rd
Offence: Black Flag.
9.2.5
Deliberate use of contact is prohibited.
Warnings will be issued thus: 1st Offence: No Bumping board and/or 1st Warning
Flag. 2nd Offence: 2nd Warning Flag or Black Flag 3rd Offence: Black Flag.
9.2.6
Drivers who gain a position advantage by contact
will receive a black flag. Penalty - Stop Go (minimum 20 seconds).
9.2.7
Furthermore, drivers who attempt a manoeuvre
that results in an accident may receive either a warning flag or the black flag
depending on the severity of the incident.
9.2.8
Drivers who fail to respond to the yellow flag
(i.e. overtaking under yellow) will receive a black flag. Penalty - Stop Go
(minimum 20 seconds).
9.2.9
Drivers who knock over or make contact with a
cone will receive a black flag. Penalty - Stop Go (minimum 10 seconds).
9.2.10
A driver may not receive a Stop Go Penalty on
the same lap as a Fuel Stop.
To clarify, a driver must exit the
pits after a fuel stop (and prior to executing a Stop Go Penalty) before re-entering
the pits to receive the Stop Go Penalty OR a driver must exit the pits after a
Stop Go Penalty (and prior to a fuel stop) before re-entering the pits to
execute a fuel stop.
9.2.11
The Clerk of the Course has the right to make
post race decisions after an inquiry.
9.2.12
A team or an individual competitor may receive
an official verbal warning. Any further misconduct by the competitor may result
in his/her exclusion from the event or the whole series.
9.2.13
Suits, helmets and gloves must be worn correctly
and securely. Drivers will black flagged if they fail to comply with this rule.
9.2.14
Drivers must not use dark or tinted visors at
any time when floodlights are on. In such circumstances the driver may be black
flagged and excluded from the rest of the race. Result DNF.
9.2.15
Any driver leaving the track more than twice in
one stint may be excluded from that stint.
9.2.16
If a driver is deemed to have left the track and
has gained a time advantage by cutting across to another part of the track then
the driver will be black flagged and held in the pits for the time gained from
cutting the track plus 10 seconds.
9.3
Insurance
9.3.1
Club100 Racing Ltd and 3T Racing Ltd are covered
by their own public liability insurance.
9.3.2
Competitors are responsible for their own
personal accident insurance.
9.3.3
It is recommended that all competitors take out
their own personal accident insurance.
9.4
Behaviour
9.4.1
Competitors are reminded that anyone using foul
language or threatening behaviour may, at the discretion of 3T Racing and / or
Club100, be excluded from the meeting.
9.4.2
Competitors are responsible for the behaviour of
their supporters, family and friends
9.4.3
It is expected that all competitors act in good
faith and with common sense.
9.5
Rule Modifications
9.5.1
Club100 & 3T Racing reserve the right to
modify the rules at any time, especially on the day of an event. Such changes
to the rules are likely to only be in the interests of safety or maintaining
high driving standards.
9.5.2
Any further regulations will, where possible,
adhere to MSA Blue Book.
10 TYRE
PRESSURES
10.1.1
The Club100 technicians will set tyre pressures on
the day. Teams are not allowed to alter tyre pressures. Staff will happily
check pressures if requested.
10.1.2
Any team found to be adjusting tyre pressures
will be disqualified from the race. No Points.
11 CHAMPIONSHIP
POSITIONS
11.1.1
The best 7 results from the 10 rounds will count
towards the results for the National Championship where the results from the
Qualifier Race Days count as the 1st round of the championship.
11.1.2
In the event of a tie on points between teams at
the end of the season, the winner shall be the team with the most first places.
If the teams are still tied, we go to second places and so on until a result is
achieved. In the unlikely event of a tie at this point, the team with the earliest
highest round position will be the winner
11.1.3
Both the 2 rounds of the Rookie Championship
will count towards the results for the Rookie Championship.
11.1.4
In the event of a tie on points between teams at
the end of the season, the winner shall be the team with the most first places.
If the teams are still tied, we go to second places and so on until a result is
achieved. In the unlikely event of a tie at this point, the team with the earliest
highest round position will be the winner
12 RULES
OF APPEAL
12.1.1
Club100Õs and 3T RacingÕs decisions are final.
12.1.2
No appeals may be made to revoke a decision that
Club100 or 3T Racing have made.
12.1.3
Should you suspect a team of breaking the rules
with regards to the setup of the kart, the eligibility of the drivers, the
weight of the drivers including all race gear and ballast, the composition of
the team, or if someone push-started the kart whilst on the track and this can
be verified, then the 3T Racing will attempt to make an informed decision upon
whether to invoke an appropriate punishment as specified by the rules. There
will not be any other type of appeals.